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Programming the ZX Spectrum's Bitmap Display
• bumbershootsoft.wordpress.com
What every coder should know about Gamma Correction
• blog.johnnovak.net
The Tex Showcase
• www.tug.org
Rust, C++, and the Tradeoffs Behind Safe Low-Level Code
• serokell.io
Yserver: Modern X11 Server Written in Rust with the Help of Claude Code
• www.phoronix.com
Show HN: Turn your name into a tree in an infinite procedural shanshui landscape
• landscape.bairui.dev
The Future of wasi-gfx and wasi:webgpu
• wasi-gfx.dev
Making Graphics Like it's 1993
• staniks.github.io
Making a Shading Language for My Offline Renderer
• agraphicsguynotes.com
One attribute to rule them all
• www.mapbox.com
SVG of a Hamster Playing Table-Tennis
• aibenchy.com
Playing with Vision Embeddings
• prestonbjensen.com
Gaussian Point Splatting
• momentsingraphics.de
REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image
• shirleymaxx.github.io
Raytracing Geometries in 3D Rendering
• andeplane.github.io
PlayStation Architecture
• www.copetti.org
Exact UNORM8 to Float
• fgiesen.wordpress.com
External Clock Generation on RTX 50 Series
• www.xtremesystems.us
Why a Neo Geo port of Doom is functionally impossible
• arstechnica.com
Razor 1911 and the Amiga Demoscene
• www.generationamiga.com
Show HN: Soft Body Jiggle Physics
• github.com
Nvidia RTX Spark
• www.nvidia.com
A powerful new chapter for Windows PCs, accelerated by Nvidia RTX Spark
• blogs.windows.com
Fluid Simulation for Dummies (2006)
• www.mikeash.com
Tsplat – Run Gaussian splatting in your terminal
• github.com
Navier-Stokes fluid simulation explained with Godot game engine
• myzopotamia.dev
Dials
• artofpilgrim.github.io