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WorldClaw Agentic 3D open-world generation at scale
• tencent-hunyuan.github.io
Making holograms with a pen plotter
• blog.jordan.matelsky.com
Show HN: My local climbing gym from photogrammetry
• kmcheung12.github.io
CRT-TV-Emulator
• github.com
Spritework on the ZX Spectrum: Rendering
• bumbershootsoft.wordpress.com
Dithered QR Codes
• www.andrewt.net
Triton: DirectX 11 Driver for QEMU
• blog.getutm.app
KTX Images Converter for WebGL/GPU and Threejs
• ktxconverter.robertborghesi.is
FFmpeg 9.0
• jbkempf.com
Stylized GGX Shading
• alexandrelamure.github.io
Show HN: Isopolis – Isometric pixel map of SF
• sf.isopolis.city
Show HN: Rotating torus in terminal (but with kitty graphics protocol)
• andreadimatteo.com
Designing Icons
• m3.material.io
Learn how chips are made with this Rollercoaster Tycoon-inspired animation
• laurentiugabriel.github.io
Making a mesh dance to music with its Laplacian eigenmodes
• www.hughparry.com
Running Wayland, X11, Gnome, and KDE Natively on an iPad
• maxleiter.com
The coolest use for the Vision Pro
• christianselig.com
Amiga Graphics Archive
• amiga.lychesis.net
Folding Paper Globes
• foldingglobes.com
User Interfaces of the Demo Scene
• www.datagubbe.se
State of multi-player Wayland
• blinry.org
So, you want to make a game engine (2023)
• lisyarus.github.io
ASRock 4U16X-GNR2 packs 8 B300 GPUs, demands liquid cooling
• windowsforum.com