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Gradients Are the New Intervals
• www.mattkeeter.com
Radeon Software for Linux Dropping AMD's Proprietary OpenGL/Vulkan Drivers
• www.phoronix.com
Triangle splatting: radiance fields represented by triangles
• trianglesplatting.github.io
A visual exploration of vector embeddings
• blog.pamelafox.org
Ray Tracing in J
• idle.nprescott.com
Understanding the Energy-AI Nexus
• www.iea.org
3D Simulation of the Bombe Machine
• bombe.virtualcolossus.co.uk
Grass Rendering Series
• hexaquo.at
Particle Life simulation in browser using WebGPU
• lisyarus.github.io
Bitmap Images in 1965 – Mariner 4
• oliverkwebb.github.io
Show HN: Generate SVGs with AI
• vectorart.ai
Sharp X68000
• en.wikipedia.org
Gamers and reviewers should learn from the mess with the Nvidia RTX 5060
• www.theverge.com
Desktop Icons of Yore
• www.datagubbe.se
Getting a paper accepted
• maxwellforbes.com
What if Making Cartoons Becomes 90% Cheaper?
• www.nytimes.com
Creating Lighting in a 2D Game
• www.dorf-rts.com
The Dawn of Nvidia's Technology
• blog.dshr.org
Show HN: Olelo Foil - NACA Airfoil Sim
• foil.olelohonua.com
GPU-Driven Clustered Forward Renderer
• logdahl.net
Visualizing 100k Years of Earth in WebGL
• technistuff.com
Traditional and Neural Order-Independent Transparency
• www.tobias-franke.eu
Layers All the Way Down: The Untold Story of Shader Compilation
• moonside.games
How Computer Graphics Will Change the World [video] (1981)
• www.youtube.com